Archive for category Games
Bazooki: A Silent Affair
A collaboration with FlashChaz.
The sequel to Bazooki, with a silent movie Hollywood theme that everybody is associating with tally-ho Britishness, for some reason. With a shot guide and more casual gameplay this game was received with much more enthusiasm than its prequel.
Released 28th July, 2011.
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1000 Games That Have Affected Me
Posted by wm in 1000 Games That Have Affected Me, Games on June 9, 2011
I’ve realised that over the years I must have played at least 1000 games, each one developing my sense of what is good and bad in a game over the decades. I think it would be a good idea to write about them—ideally daily—to help myself get a better sense of my gaming history, as an exercise in regular writing and hopefully to entertain and inform other people.
The order of the games won’t be important (if anything, my favourite games are more likely to appear around #1000 and I’ll probably be scraping the barrel a bit by #1), they’ll only be numbered to count down to the total.
Are you sxtting cxmfxrtably? Then letxs bxgix.
Flash bug in Chrome? Dragging outside of SWF
Posted by wm in Development, Games, Software on May 14, 2011
Update: This seems to be fixed as of Chrome 12.0.742.91.
For games like Bloons it’s essential to be able to click inside of the game, move the mouse with the button still held down, and have the game track the mouse movements until the player lets go of the mouse button. If we couldn’t do this it would break every game where the player has to move the mouse outside of the screen to aim a shot (which is a lot of games).
It seems that in Chrome on Mac this behaviour is broken, and the game will no longer track the mouse movement outside of the SWF area. In fact, the mouse button click state will be invalid until the user performs a click within the SWF to reset it. Disaster.
This report suggests that this was an old bug that has started happening again on recent versions of Chrome. Are you experiencing the problem? Try the SWF below; in any other browser you should be able to hold the button down and see the arrow follow your cursor position, even outside of the SWF area. In Chrome it will stop tracking it outside of the SWF area, and will erroneously think your mouse button is held down when you return the cursor to the SWF area. You’ll see the same problem if you try to play a game like Bloons.
If you’re releasing something soon, test it in Chrome first and consider delaying release until it’s fixed.
If you’re NOT experiencing the bug in a version of Chrome post reply to this post with your player and browser version.
Update: According to reports it’s fine on Windows.
Bazooki
Designed and drawn by Chaz (a first collaboration of many!). Bazooki is a physics-based puzzle/shooting/skill game. A nice game with great cut scenes by Chaz and excellent music by Morgan King.
Released 17th May, 2010.
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Help! It’s the Unfinished Shadow Game
As the title suggests, this is unfinished. Not wanting it to go to waste, I packaged it up with a facile title screen and let the world have it as an eight-level demo. This release was met with an overwhelmingly positive reception, so perhaps one day this will see the light (yes I know) of day. Features real-time lighting and shadows interacting with 2D physics.
Released April 11th, 2010.
Play Help! It’s the Unfinished Shadow Game at Kongregate
(Don’t) Save the Princess
A port of Alexander Shen‘s beautiful pixel-art puzzler.
Released March 24th, 2010.
Play (Don’t) Save the Princes at Ninja Kiwi
Mushroom Man
A port of Eq’s excellent puzzle game (originally for Windows).
Released December 27th, 2009.
Play Mushroom Man at Kongregate
Mountain Maniac
Designed by PixelJam and programmed by Marsh Games for Adult Swim, Mountain Maniac is a physics smash–’em’–up game with dazzling Atari–style graphics and pixel–smashing mayhem.
Released 16th December, 2009.
Play Mountain Maniac at Adult Swim Games
Sausage Factory
Designed by PixelJam and programmed by Marsh Games for Adult Swim is a unique rhythm/puzzle/action game where you must smash ingredients to the funky chiptunes in order to make even funkier sausage. Supporting up to four players on the same keyboard, Sausage Factory is manic old-skool fun!
Released 17th November, 2009.
Play Sausage Factory at Adult Swim Games
Space Pips
Space Pips is a hyper–intensive space shooter in the style of Geometry Wars. A clone, if you will. The twist—as indicated in the name—is in the pips, which you collect to gain upgrades or convert to points.
Released 26th January, 2009.

































